Great find.
It will be interesting to see the results for Sugarshots. We face this issue all the time when developing Advergames. With games it makes much more sense to leave out the product, and focus on the branding and imaging (as I've noted here: http://www.fuelgames.com/blog/?p=39 ) Fortunately we rarely have to fight with a client for that as everyone realizes the need to have a fun game first.
Posted by: Brian Robbins at June 27, 2005 06:33 PM
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