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Interactive marketing and other great advertising ideas since 2003
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December 11, 2003
(Wireless) Girls just wanna have fun

Wireless gaming is on its way to becoming a mass-market phenomenon in the U.S. As stated in a recent press release, IDC expects the number of wireless gamers to grow from 7.9% of all U.S. wireless subscribers in 2003 to 34.7%, or 65.2 million users, by 2008.

Wireless users (both girls and boys) really enjoy wireless gaming, and this means great opportunities both for content providers and advertisers.

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