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Tag archives: Finch

How to let your campaign buzz with technology

on May 5, 2014 by Tim Comments

Here’s a question you may have heard before: Can technology be the sole ‘big idea’, the foundation for a whole campaign? And if so, can only technology brands run this sort of ‘tech buzzy’ campaign? The simple answer: Yes and No, respectively. Read more…

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Tacos, Robots and Inspiration: SXSW 2014

on March 21, 2014 by Tim Comments

It’s hard to draw a bottom line under this festival attracting beyond 50,000 attendees. With all these exclusive panels (yes, including a few dud ones), in-depth interviews and challenging presentations to choose from, naturally YOUR SXSW is not going to be MY SXSW. Add to it the people you happen to meet when queueing, lunching or partying your personal SXSW experience is bound to be even more different from anyone else’s. Read more…

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The Most Powerful Arm Ever Invented

on April 3, 2013 by Tim Comments

Children with Duchenne Muscular Dystrophy suffer from progressive deterioration of their muscles. The kids lose the ability to use their arms and for example sign their name very early in their life. This is why The Most Powerful Arm, a bionic arm was created. With this robotic arm you can help them by signing a petition to the Australian government, asking them to start important research on the crippling disease.

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Lynx Invisible Anarchy

on May 8, 2012 by Tim Comments

Imagine a house full of anarchy - but the only way you could see it, is if you wore the right glasses! Lynx Australia promoted their new scent Anarchy (for men and women) with a world-first ‘invisible video’ stunt. A house in Sydney’s busy party district Darlinghurst was decked out with large LCD screens instead of windows. Wearing the right kind of (polarised) glasses was the only way to discover the sexy and anarchic things going on within the house. Read more…

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Snake the Planet

on March 2, 2012 by Tim Comments

“Snake the Planet!” is a project by the Mobile Projection Unit (MPU) in Sydney. Packing a projector, computer and a camera into a nanabin (grandmother’s shopping helper) and taking it out into the streets they are able to play games on any building they choose. This kind of Urban Gaming recognizes the features of facades, doors and windows and replicates them as obstacles within the game ‘Snake’. Read more…

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